Sanctum is a unique sound game, that produces sounds randomly based on a visitor's interaction with a game of numbers. The music creates a meditative and interesting atmosphere, that the visitor controls the pace of, through the gameplay interactions.
Client: GO BY LUCK
Project type: Web App
Year of completion: 2022
The objective of Sanctum was to create a unique, sonic experience, that allowed a player to become indulged in a simple game of numbers, which would impact how their soundscape changed.
The two most important aspect of a Sanctum is the sound design and the interaction, with the sound. The game mechanics were an interesting take, as the player's speed and attention to the game, dramatically can change their experience with the sounds and the overall soundscape. The soundscape was created to be slow and with long reverb tails, which allowed waves of sounds to easily blend with each other.
Sanctum intro screen
Sanctum can now start
Music can be paused, stopped and played again
The number input system for Sanctum
Sanctum lets the user guess if the next number is odd or even