The ShelleyFish design object was the result of a longer design process, where we investigated human interaction with water pollution in the future.
Client: Situating Interactions
Project type: Exam project
Year of completion: 2021
Made in collaboration with:
Emilie Zakrzewski Nielsen, Karoline Olsrud Punsvik & Kasper Thomasen
This project is either still in development or cannot be linked to
The objective of the design was to create an artefact with both playful and serious qualities, that could communicate water pollution in a true/false statement, to humans in the nearby area. The idea with the ShelleyFish was, that it would be placed in the harbour baths in Copenhagen and if the water condition would change for the worse, a small shark fin would raise from the top of the ShelleyFish object. This was meant to positively scare people in the harbour baths, to then get out of the water to avoid staying in the polluted area.
The interaction with the object is rather static. The ShelleyFish object lives in the Copenhagen harbour baths and only communicates with its intended audience when the pollution in the water changes to a critical level. The ShelleyFish took design qualities from the jellyfish, which are commonly found in danish waters and communicated a certain comfort. We then also introduced a shark fin, to communicate something unsettling and discomfort, to stress the idea of getting out of the water.
The shark fin took time to make perfect and as precise as we wanted it to be
A display of the shark fines, that we experimented with during our prototyping stage
At our design expo, we had a bucket of clean water and another with dirty water - we then transferred the ShelleyFish prototype from bucket to bucket, to simulate how it worked
The ShelleyFish in action